Warm-Ups & Cool-Downs
Warm-up activities prepare students for more vigorous movement, while cool-down activities provide closure, retrieve equipment, and cool down students.
Fast Walk - #4
Students walk within the activity area and follow fast walk commands.
The S Trail - #5
Students follow the leader in a single file line, with their eyes focused directly on the person in front of them.
Mingle, Mingle - #6
Students practice different locomotor movements and joining and dispersing from groups.
Quick Draw - #8
Each partner shows either 1 or 2 fingers. If partners show the same number they do 10 jumping jacks together.
High 5 in the Middle - #9
Pairs who stand on parallel lines walk to meet each other and perform various tasks.
Partner Jog - #11
Students try to jog a designated time while holding a fabric strip between themselves and a partner.
Count Down - #12
Students touch a designated number of polyspots, and then do a corresponding number of excercises.
Go Loco! - #13
Each time students pass a cone, they read the task card and change their locomotor movement.
Two-Square Locomotion - #14
All students move around the rectangle. Each time they pass a cone, they change their locomotor movement.
Flash Fitness Fun - #16
On signal, students alternate between jogging and completing an excercise.
Whistle Fitness - #17
Students walk around the perimeter and travel in accordance with the number of whistles sounded.
Huddle Up - #18
Students are challenged to move in a pack while maintaining contact with a ball, and occasionally complete a group activity with the ball.
Copy Cat - #19
Students travel using a locomotor movement of their choice, and then have a partner copy them.