Jump rope is an excellent conditioning activity. It improves cardiovascular fitness, muscular strength, timing, and rhythm. The following jump rope activities use "tricks" or skills to motivate and challenge students, and the games are structured so that students of all skill levels can participate. Students should be provided with instruction and ample practice time on the skills before they use them in game activities.
Introduction - Jump Rope
An introduction to CATCH's jump rope activities.
Stationary Rope - #256-257
Students practice various ways to jump over a stationary rope on the ground.
Long Rope Jumping - #258
Students practice a variety of 3-person long rope jumps.
Freestyle - #259
Students practice combining 4-6 different jump rope skills.
"Can You...?" - #260
Students practice different jump rope challenges (e.g., "How many Double Bounces can you do in 30 seconds?")
Snakes - #261-262
Students jog and jump over ropes to music, and then jump rope when the music stops.
Musical Ropes - #263-264
A version of the game "Musical Chairs" using jump ropes and plastic hoops.
Double Trouble - #265-266
Students alternate between jogging to music and jumping rope. The teacher gradually removes ropes until all students are jumping in pairs.
Jump The Circuit - #268-269
Students complete a jump rope activity circuit.
Jump Rope Challenge - #270-272
Students progress through increasingly difficult jump rope tricks.