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Kids Club After School Physical Activities Grades K-5

The CATCH Kids Club (CKC) Activity Box for Grades K-5 includes over 400 activity cards with detailed instructions for age-appropriate games and physical activities. 

Below are a collection of sample activities from the CATCH Kids Club K-5 Activity Box. The Activity Box is available for purchase on the Flaghouse online store.

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Check out these sample program resources and materials!

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Making it Happen: Sample Activity Plans

Sample one-unit plans to ease implementation of the activities in this lesson pack.

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See Ya Later Alligator - #15-17

A game of tag.

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Fitness Football - #25-27

Players attempt to dodge defenders. 

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Frogs on the Lily Pads - #127-128

Players attempt to toss beanbags into hoops. 

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Bean Bag Buddies - #129-130

Partners complete challenges as instructed by the teacher and pairs complete a locomotor task between challenges.

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Bean Bag Bucket Brigade - #133-134

The object of the game is to get all bean bags (bucket of water) from one end (the well) to the other (the fire) to put it out.

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Go Fish - #150

Students pretend they are fish in the ocean and move accrodingly. 

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Octopus Tag - #151-152

On signal, fish try to travel through "Octopi" without being touched.

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Hospital Tag - #164-165

On signal, all students try to tag other students without being tagged themselves.

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Wylie/Wilma & The Scary Monster - #170-171

Wylie and Welma attempt to flee the Scary Monster.

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Elbow Tag - #172

On signal, students that are "It" try to tag the others.

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Out for a Pass - #186-187

Students in pairs alternate throwing and catching the flying disc.

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Bullseye - #188-189

The object is for students to use designated throws to land their flying disc in the designated targets.

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Repair The Ozone - #190-191

Students throw their ozone repair systems (flying discs) into the holes to keep North America from becoming flooded.

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Musical Hoops - #223-224

On signal (music starts), a locomotor movement is called and students move randomly throughout the activity area.

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Automobile - #225-226

Students imagine the hoop is an automobile and they are drivers.

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Me and My Shadow - #358-359

On signal, leaders move attempting to elude their shadows.

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Shark - #363-364

On signal, those with soccer balls dribble, while the sharks attempt to gain possession of a ball.

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Come and Get It - #367-368

On the command “Come and get it,” all students run to the center line, attempt to get a ball, and dribble it back to their line.

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